Join Luke Hohmann and Lowell
Lindstrom for our next Innovation
Games® Practitioner course.
February 21-22, 2011
Course
Description
Modern
product development practices,
especially those that focus on innovative products and services, place
great
emphasis on having development teams work directly with customers. This
is good
news, for the foundation of innovation is a genuine understanding of
your
customers, and then using this understanding to create more effective
ways of
solving their problems.
This
two-day, interactive course, based on the material in Luke Hohmann's
book, tackles the challenge of developing
customer understanding by providing you with a fresh perspective on how
to use a variety of games with your customers to develop the
understanding that
forms the foundation of innovation. You’ll find that if you use them,
you’ll
come to understand what your customers really want. You’ll have fun
doing it.
Perhaps more importantly, they’ll have fun doing it. Armed with this
understanding, you’ll be able to create the breakthrough, innovative
products
that are the foundation of lasting success.
This
course covers in-person and
online games and includes sections on facilitation and presentation
skills.
Target
Audience
- Product
managers
- Marketing
managers
- Software
engineers
- Market
research professionals
Benefits
Upon
completing this course,
participants will be able to use Innovation Games® in new product
development
and ongoing product development processes to collaboratively identify,
shape
and prioritize breakthrough products and services.
Content
Outline
- Discussion
of Innovation
Games and Market Research
- High-level
planning, playing
and post-processing Innovation Games
- Detailed
planning, playing
and post-processing the results of several case studies that enable
participants to experience all phases of Innovation Games
- Review
and shared
discussion; helping participants plan their adoption of these
techniques
- Facilitation
and
presentation skills
Prerequisites
Although
not strictly required, it is helpful if
participants read the book Innovation Games®: Creating
Breakthrough Products Through
Collaborative Play before the course.
Materials
Course Presentation
A variety of handouts used
to stimulate thinking and apply the materials
Case studies
Instructors
Luke Hohmann,
CEO and founder of The Innovation
Games Company, is the inventor of Innovation Games® and a recognized
expert on the use of serious games to solve complex business problems.
Luke is currently a member of the Agile Alliance and has been
involved in the agile community for more than a decade. He is also a
senior advisor to OpenView
Venture Partners. Luke has been a guest lecturer at the University
of California at Berkeley’s School of Information, and he has written
three books and numerous articles on software product management. He is
also a member of the Product Development and Management Association
(PDMA), the Association for Computing Machinery (ACM), and the IEEE.
Luke graduated magna cum laude with a B.S.E. in computer engineering and
an M.S.E. in computer science and engineering from the University of
Michigan. In addition to data structures and artificial intelligence, he
studied cognitive psychology and organizational behavior.
Lowell Lindstrom
has been involved in developing and deploying software products for 25
years and is among the early pioneers in Agile Software Development. In
1999, while VP at Object Mentor, he worked with Kent Beck, Ron Jeffries
and Martin Fowler to develop the ultimate Agile learning experience, XP
Immersion™.
Lowell also developed the first commercially available course on the
business practices of Agile Software Development. Lowell was the
organizing chair of the first North American conference on Agile
Software Development (XP/Agile Universe) in 2001, and program chair in
2004, where he was instrumental in unifying the then two leading Agile
conferences. He currently serves as the Business Theme Program Chair for
Agile 2010. He is a co-founder and former director of the Agile Project Leadership Network, and
served as interim managing director of the Scrum Alliance in late
2009/early 2010. In 2005, Lowell founded The Oobeya Group, which helps
organizations successfully spread the successful use of agile techniques
to all teams and functional areas.